Grok Bot Pulse
開發2026年8月11日

Danny Limanseta @DannyLimanseta

我用 Grok Bot 搶先體驗一個多星期,而且...

我用 Grok Bot 搶先體驗一個多星期,對遊戲開發流程和整體產能是巨大提升。 我請它做的第一件事,是去我的自訂美術生成工具網頁,生成美術素材,取代遊戲裡所有圖片佔位。 它看過程式碼,理解每個素材是什麼,為每一個寫自訂美術生成提示詞,生成圖片,裁切清理成透明 PNG,再接回遊戲。 大約 2 小時,它生成了 74 個(清理並裁切好的)卡牌美術素材,全部接到遊戲裡。現在我所有美術素材流程都走 Grok bot。 這讓我震驚,因為以前我全部手動、一次一個素材。它基本上解掉整套美術素材流程,讓我可以自動跑,太猛了。 我也用 Grok Bot 做: 試玩遊戲:bot 一開始有點慢,所以我請它做一個專門試玩我遊戲的 skill,深度了解規則和機制。現在快多了,不過我還在找加速方法。 設遊戲的 itchio 頁:它也自動化了每次我 push 到 GitHub 就上傳新 build 到 itch 的流程。每次去 itch 網站手動上傳一直很煩。 流程圖和 UX 設計:我白天是 UX 設計師,所以給它更大的任務。我餵一份 PRD,請它設計 UX 流程和線框稿。靠 Figma MCP,它真的交出來了。 稽核所有付費訂閱:我讓它翻郵件,找出我可能

原文I’ve been using Grok Bot in early access for a little over a week now, and it has been a massive boost to my game dev workflow and my productivity in general. One of the first things I asked it to do was to visit my custom art generation tool webpage and generate art assets to replace all the image placeholders in my game. It looked through my codebase to understand what each asset was, wrote a custom art generation prompt for every single one, generated the images, cropped and cleaned them up into transparent PNGs, and then wired them back into the game. In about 2 hours, it generated 74 (cleaned and cropped) art assets for the cards and integrated all of them into my game. Now, ALL my art assets workflows go through Grok bot. This blew my mind because, before this, I was doing everything manually, one asset at a time. It basically solved my entire art asset workflow and allowed me to put it on autopilot, which is amazing. I’ve also been using Grok Bot for: Playtesting my game: The bot was a little slow initially, so I asked it to build a skill specifically designed to playtest my game, with intimate knowledge of its rules and mechanics. It’s much faster now, though I’m still looking for ways to optimise its speed. Setting up my itchio page for my game: It also automated a workflow that uploads a new build to itch whenever I push one to GitHub. Going to the itch website and uploading builds manually every single time was always a pain. Flowcharts and UX design: I’m a UX designer by day, so I decided to give it a much bigger task. I fed the agent a PRD and asked it to design the UX flows and wireframes. With the help of the Figma MCP, it actually delivered. Auditing all my paid subscriptions: I had it go through my emails and hunt down subscriptions that I might have forgotten about. Unsubscribing me from marketing newsletters: It did this beautifully, though it did miss a few newsletters. What I’ve learned is that it takes time to discover all the possible use cases for Grok bot. I’ve had to reevaluate my day-to-day workflows and figure out which parts I can delegate to it. So far, it has been a huge productivity unlock for me and I am discovering more uses for my Grok bots every other day.

根據 @DannyLimanseta 在 X 公開分享的例子。

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他們做了什麼

I’ve been using Grok Bot in early access for a little over a week now, and it has been a massive boost to my game dev workflow and my productivity in general.

怎麼運作

Grok Bot Pulse 收錄了這則公開 X 貼文。我們保留原帖連結,沒有在這裡重跑這個 Bot。

為什麼重要

原始 X 貼文才是來源。這張卡是簡短整理,不是把整串貼文重印一次。

為什麼有用

有人把工作交給 Grok Bot 的公開例子,這裡保留出處。

誰應該試

  • 開發者
  • 工程團隊
中等一次性

Danny Limanseta on X

X 原帖

下方是 X 原帖(原文)。如果原帖被刪、帳號之後改為受保護或被停用,X embed 可能無法載入。這一頁的摘要和譯文會留下來。

更多發現

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12 天前 · 2026年8月19日

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一週 Grok Bot 技巧

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結果

九個技巧 · 一個幕僚長

Elon 讚過

Blake King@BlakeKing777

12 天前 · 2026年8月19日

35.7 萬

X 瀏覽

頭 48 小時,不用會寫程式

Blake 接了公開挑戰,跳過 OpenClaw,兩個晚上:接上電子郵件、讓 Bot 做一份 12 頁家庭預算 PowerPoint、為太太的生意開一隊 Bot、再每天收 Tesla 新聞摘要。

結果

12 頁預算簡報 · 48 小時,不用寫程式

Elon 讚過

Rahul@sairahul1

12 天前 · 2026年8月19日

541 萬

X 瀏覽

一人公司

2026 年 8 月 19 日,Rahul(@sairahul1)在 X 發表文章〈How To Build a One-Person Company Using Grok Bot〉。開頭就是一人公司的負荷——找客、寫外展、做圖、回覆、盤點一週——再用 Bot 系統接手這些線。

結果

六個起步 Bot · 一人公司